The story element
So I've been doing a lot of writing recently across a couple of stories. After watching some recent trailers for the new Soul Caliber game and seeing the skimpy female warriors doing battle I was reminded of my warcraft story and how I hadn't added much to it. I have some big story arcs for that one, but I realized that it doesn't have nearly as much sex in it as some of my other ones. While it is of course easy to just have you lose every other chapter resulting in a rape scene, I feel that makes for a weak story with little buildup and therefore reduces the ability to enjoy the rape scenes when they happen I feel like you not only need the typical choices such as where to go and what quests to take, but also the combat element where you have the ability to exit a fight victoriously, open up new chapter, possibilities, and new threats. Considering a losing in a story like this will easily result in being a permanent sex slave I feel like I need to have the option to win ...